From the daily archives:

Monday, November 28, 2011

Castleville – Game Break Down (rough version)

November 28, 2011

Ever since I read Jesse Schell’s The Art of Game Design: A Book of Lenses when I play a game I tend to look at what pieces are contributing to the experience and how the “Lenses” apply to that game.  Right now my memory of the lenses is a bit rusty, but I started playing […]

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