GDC Day 3

March 8, 2012

N.B. In spite of the GDC in the title this post is mostly about me – so feel free to skip if you were looking for some actual thoughts on GDC. Day 3 for me was a big switch of gears for me. I only got the tutorials and summits pass, which means it’s the […]

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GDC Day 2

March 7, 2012

For day 2 I expected to spend the whole day in the Games for Change Summit.  That was what brought me to the GDC page in the first page and made me think that it was time to go to GDC (at least for part of it.) However, at the end of yesterday I attended […]

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Day One at GDC

March 6, 2012

For the first day I spent most of the time in the IT summit sessions although I did slip in to a few sessions from some other tracks. This is my first time here, and given my mostly academic experience in the field (aka I’ve read some books and jotted down some ideas but haven’t […]

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Castleville – Game Break Down (rough version)

November 28, 2011

Ever since I read Jesse Schell’s The Art of Game Design: A Book of Lenses when I play a game I tend to look at what pieces are contributing to the experience and how the “Lenses” apply to that game.  Right now my memory of the lenses is a bit rusty, but I started playing […]

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Dream Lyrics

November 23, 2011

Much has happened since I last blogged. I’m still working on getting my inner censor to hush up a bit more. (At which point it goes “Nah…don’t post this”) Anyway, the other night I had a dream that I woke up from. I was listening to a radio show or some such and the DJ […]

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Thoughts on Anonymous

April 21, 2011

I was cleaning up my disk and found a small .rtf file from March 2009 labeled “Anon”.  In it I found these words: “We think anonymity exists, but really, except in rare cases, we leave markers to our personality and traits wherever we go.  We can only hide angles not our entire selves.” Is this […]

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SL Basic/Advanced Mode Viewer Review

March 31, 2011

It seems so odd posting about Second Life again, even though that is where all of this whole web 2.0 stuff stated for me, but here it is. The other day I downloaded the latest Beta Viewer for SL which include the initial version of Basic and advanced modes.  There are a lot of things […]

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Second Life and Minecraft

March 27, 2011

This post was inspired by a meeting of the meetup group currently known as Serious Second Life. We were discussing what we are working on and what our involvement currently is in Second Life. For many of us we are less involved in Second Life, while still busy in virtual environments or sometimes simply busy […]

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The Time is Now

November 28, 2010

A few weeks ago my digital watch went kaput.  It’s a waterproof watch because I put my hands in water on a regular basis, and replacing the battery on those is a pain, because it usually breaks the waterproofness, and most places won’t replace it for you….because they can’t get the seal right either. At […]

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Post Shattering – Views of Deathwing

November 26, 2010

After the patch that brought the Shattering dropped, I hopped onto my new mage to check out the world (and maybe level a bit.)  I logged into Orgrimmar and was immediately lost.  I had no idea where I was.  I stumbled around the city trying to figure out where everything had moved, and eventually found […]

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